30.4.11

The Kombat Distraction

Please note. If you haven't seen Mortal Kombat: Legacy yet, the following may spoil a few surprises. So go watch them first on YouTube, okay? Go on, I'll wait.


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Okay, ready? Good:

I'm all for expanding a universe. No, not this one, clearly that's beyond science. For now.

I'm talking the fictional kind, taking something known and giving it a new slant through other forms of media. It's been done numerous times before. Some work, some don't. Others are called movie flops (no offence to anyone who's seen Prince of Persia and liked it). Largely I enjoy them, especially ones that delve to a point where you never thought you'd see such a thing, certainly not within the original idea, and alter your perspective in the process.

The Dark Knight is a perfect example. The news shorts that doubled as prime time, current affairs style interviews with key players in the movie were an extra treat, as were the many company websites that were later vandalised by the Joker. You could say they weren't really required, most viewers care little for extra incentives, but there's a clear and precise market for it. The best kind of advertising for a product should be the one that goes beyond simply stating 'this product is cool' or throwing endless amounts of celebrities at you push it further.

Games have had their moments too. Remember the live action ads for Metroid Prime and Other M? Or the awesome animated rip on Mario Kart for Blur? ... Okay, maybe not, but I do, so that's all that matters. They're important points of reference, where an ad becomes a work of art, a slice of pop culture that fans can revel in.

So where does that leave Mortal Kombat Legacy? Maybe for this particular Australian market, we should care little for this mini-series, especially considering the prime product it's trying to advertise (to a degree) isn't even available here. That's a blog post for another day, safe to say an R rating is needed. Now.

As of this published article of elegant splendour (proudly sponsored by Apple, if for no reason other than this was typed on one), there are three episodes of the violent, gritty and overly Hollywoodish series that provide a sense of modern day back story to each main character from a franchise that really isn't dead yet. I do say that out of surprise since, out of all the 90's franchises still around, that's the one I least expected. There's only so much you can get out of a few fatalities, right?

Judging from reviews of the latest game, I guess I'm wrong.

But back to the web series. The short note: It's good, so far. Having an entire episode detail the down out and of poor little Johnny Cage is a key highlight, largely because it was so unexpected. The first two parts uploaded to much fanfare were a little underwhelming, to be honest. Fun, no doubt, but I was expecting more from them, especially following on from the high standard set from the leaked 'wing on a prayer' that was the teaser last year. That, by the way, was far more violent than anything seen in this so far.

Maybe it was the fact that the first episode spent half the time watching seven of nine in slow motion. Or that the fight between Jax and Kano wasn't a brutal affair that the video games are well known for. It just didn't click for me. Since all this is a prequel to MK, before most of these characters have all of their particular traits and signature looks, I can forgive all 'lacks of', like Kano's eye (besides, by the end of episode two they've made up for that rather well.) Still, I really wanted more, especially Stryker, if only to make him seem like a viable fighter I'd want to play as, for once. That, and I've met Tahmoh Penikett. He's cool.

And then Cage came along. The tongue in cheek, former Power Ranger (I chuckled at that one) needing one last pay cheque, pitching a reality show in order to become a hit again... a far better narrative than the stock standard action flick that came before it. I really did feel sorry for him, especially having to resort to cheesy one liners to try and win over the rather typical executives with an eye for a bigger prize. Whoever chose Matt Mullins to play Cage chose well, he fits the role perfectly both as an actor with the right look and the fighting chops to pull it off.

And I looked it up. He wasn't in Power Rangers despite the references, although he DID play a role in the similarly styled 'Kamen Rider', so there you go.

It's early days yet, but I'm liking this series so far. It's building up nicely, but the question remains whether they can pull off key characters Sub Zero and Scorpion without them coming off poorly conceived, much like the original movie versions. If they can at least be believable while also kicking all kinds of ass, I'll be relatively distracted by the lack of local Kombat. Some what. Or maybe not at all, I haven't decided yet.

25.4.11

And Thor Makes Three

The following blog is classified G. It contains no spoilers and possibly a lot of squeeing.

I've seen Thor twice now. I'll tell you this for a start, I'm relieved. Why? This was the biggest stumbling block for Marvel, trying to convince not only ardent fans but also newcomers to the franchise that a God, for ease of explanation, can exist within a mortal realm of technology, war heroes and scientists. And Tony Stark.

The good news is, they've done it right. Thor works both as a mythology that's believable, and as a character people can rally behind and enjoy. Even if he's a little over ambitious and more humorous in the early stanzas. Not that I didn't like that, probably better to go that route than to have him as the utmost deity of Asgard so soon into the franchise (as in the most recent comic book series. If you haven't read that yet, what are you waiting for?!)

Surprisingly, I enjoyed it better the second time around. Of course, Imax can be classified the culprit. The 3D seemed to work better on the bigger screen, at the right angle. It's largely subtle, which is something a lot of people who bicker and moan about the tech don't understand. Things don't always have to jump out at you for you to enjoy it. The little flakes of snow drifting across the wastelands, the level of depth providing a better idea of how big the main throne room and subsequent areas of the kingdom are. The height at which Thor rises off the ground, or how deep the crater is. I like it that way, far better than some stupid gimmick leaping out at the screen just to remind you of the glasses you're wearing.

But that's just me.

I think Thor works better as an opening stanza than Iron Man did, and it's in a better position to be granted sequels and expansions. IM2 had to fit in a lot of references and characters to open out the franchise to the Avengers. Thor, and hopefully Captain America, don't have to rely on that as much. They both need to ensure the two leads stand out from the crowd, before the eventual get together. That means more time concentrating on their worlds and enemies, their story arcs and the minor characters that belong to said worlds. More importantly though, it gives each lead actor a chance to shine, before Robert out does them all. And believe me when I say, I can't wait for Thor, Cap and Stark's bickering between each other, while Hulk plays smash and grab in the corner.

Out of everything, even the team based action in waiting and Caps first 'here's my shield, ain't it cool' moment, I'm now more excited to see Asgard and the six unseen realms. The possibilities here could be far and wide. I just love the fact that this, of all the Marvel movies so far, feels more broader in tone and substance. We're talking Gods and Monsters here, not just technology and smart asses who accidentally stumble into their super human arcs. It's as close to a breath of fresh air for the super hero genre yet ... but not quite. See, if Thor can get away from Middle Earth ... sorry, Midgard, that should be Midgard ... and travel the depths of the galaxy seeking justice and such, than this could be the real core franchise Marvel's been looking for.

Better yet, if they follow the lead of its script writer, they could always destroy Asgard and bring it to Earth. Trust me, that worked better in the comics than that sentence.

Or it could just be another reason to continue adding new characters to the long line of cameos. THANOS BABY, YEAH!

Sorry, what? ... Oh, a rating? Really? You haven't read every other review out there already? This is a blog, you know ... *sigh* Oh alright. I'll give it ... umm ... say four easter eggs out of five. But only because I ate the fifth one. It tempted me, with its foil shining in the sunlight, melted butter and cocoa calling my name like a Goddess' desires.

What was I talking about again?

24.4.11

The PSN Debacle

It's the easter holidays. People of all creeds are enjoying the time off, whether they follow the words of a certain religion or simply appreciate the finer chocolates in life. But for some, the weekend has been lost and spoilt by an invisible hand, an unknown enemy that seeks to destroy all known entertainment in the universe.

Or I could be wrong.

Either way, Playstation gamers haven't had the best time of it lately. Between countless technical issues resulting in online downtime, to the issues surrounding blu-ray rights with LG, it's been an up and down year. I guess it's no surprise that someone, somewhere, decided to attack the PSN servers on this holy of weekends to disrupt things just that little bit further. I mean, why not, it's the time when everyone's at home with nothing to do, right? ... Okay, maybe that's just me, but my point still stands.

Truth is, I don't play online much these days. Sure, I just bought Portal 2 and I'm keen for some co-op action, but I'm not hanging out impatiently waiting for an update from Sony. But I know how it must feel. The disruption doesn't just annoy those who wanted a quick COD or Mortal Kombat, it shuts down DC Universe, closes off LittleBigPlanet and SOCOM, and who plays single player FIFA or NBA this late in the season? (don't quote me on that though, I'm probably wrong.)

So the obvious question is why. Not why now, that one's obvious. But why would someone want to do this in the first place. Making a statement is one thing, but it's been done before (to death, I might add), so this isn't a new experience. Clearly Sony are so concerned that they've shut down completely and are rebuilding the network (almost) from scratch to ensure it doesn't happen again, whatever 'it' was.

I'm not necessarily concerned. Like I said, I don't play online much. But if there's a bigger reason than just 'we can't play online', perhaps a security loophole as discussed in the last effort, it might be better for Sony to come clean this time, tell us all what's really going on instead of covering it up. We all know there's problems with the service, and no matter how free most of it may be there's no excuse to have a system in this day and age that can be hacked so easily.

I do hope to play Portal 2 soon enough, single player is my preferred method of playing right now so I'm enjoying it. But the longer this one gets dragged out, the more likely it is I'll defer back to my old Xbox Live account. Or, dare I say it, start playing my Wii again ... do you think Portal will ever be a Wii2 game? Worth a dare, maybe.

23.4.11

Project Cafe: Why I'm Worried

There's a lot of rumours floating around regarding Project Cafe, i.e. Nintendo's new home console. Now I'm not one to normally NOT be excited by rumours of a new console by the big N, but in this particular case, I can't feel anything but concern.

For starters, it seems as if Nintendo are reverting away from their 'we do it our way' mentality, by having a console that's not only fully HD, but possibly 3D compatible too. I realise that's a silly thing to say considering the 3DS, but that's a glasses free technology. Unless this supposed Wii2 does the same, then this is simply an additional system requirement that puts it in line with the competition, instead of surpassing it. It's one thing to say 'we can do it better', it's another to say 'we can do it differently', and the latter is what Nintendo are known for. This doesn't have that feel to it.

What set the Wii apart from everyone else was its ability to provide a different kind of experience, whether it be a first person shooter, a 3rd person platformer or a part title. It's two part control system was like nothing else, and it came as no surprise that Sony and Microsoft launched their own 'point and click' control systems ... okay I lie, Kinect isn't a point and click, unless you consider your finger as a clicker. Can't wait for the day I mockingly point my finger in the shape of a gun to play Gears of War. Oh sarcastic joy!

Enter my second concern. Supposedly, Nintendo are working on a controller that incorporates a touch screen into the pad itself. I'll be brutally honest here before I go any further. I love the DS. I love the 3DS. But I DO NOT WANT the same touch screen tech on my console controller. It doesn't belong there, it doesn't seem right there, and it doesn't make any sort of logical sense in terms of advancing video games. If it's a gimmick, something that most developers can ignore, than I can forgive the decision. But until such time that someone shows me the benefits of having to look away from the action to garner more info on what I'm doing, or having to move my hands away from a comfortable position to 'tap' at it ... see where I'm coming from?

Which makes me wonder. Has Nintendo hit the brick wall, so to speak? Have they finally run out of ideas now that the 3D barrier has been broken? Until such time as that can be taken forward into larger screens, is there anything left to do? Patching together a DS into a dual stick control pad seems like a haphazard approach to the next generation, in my non-professional opinion. And if you've stumbled into this article by chance through a google search for more clues ... sorry to annoy you with that thought, it just doesn't make sense to me why a touch screen would ever be a valuable solution. Motion control always made sense, but not this.

But don't get me wrong here. I love the idea of playing Zelda, Mario and Kirby within a full HD space, complete with 7.1 surround sound and further advancements in visual superiority. But not like this. Not with a console that seems to be trying too hard to distance itself from the Wii, when it should be embracing it. If anything, Nintendo should follow it's very own design methodology of its handheld history.

Every portable Nintendo has either made use of a trusted visual method or previous look and feel to get its point across, hence the constant sense of the familiar with each iteration. The DS as evolved four times over, but each one gives off that 'hey, remember me?' feel, and that's what makes it special. But every Nintendo console, since the SNES upgraded the NES, has tried to up the design so much that there's no consistency. From black, one joystick designs to purple boxes, Nintendo has taken the approach to be so far fetched and different, it's almost alienated itself from it own brand awareness. If it wasn't for the Nintendo logo and the familiar characters, you'd be forgiven for thinking it was designed by someone else.

I know what you're thinking, I'm good at that. Sega never followed that design with their consoles. Neither Atari, for the most part. The NES didn't exactly have any visual connections to the SNES, per se. And the PS3 has no relation to the PSOne Classic. I'll give you all that. But there are plenty of past moments where a design manifesto has carried over different designs, not just as a basic money saving opportunity, but within the purpose of maintaining the brand. Commodore's, original Atari's, most of those consoles looked similar to each other in most respects. These days, it's the controller that carries that on.

If anything, Nintendo should look to improve the console's output to future proof it. Look to blow out the visual architecture far beyond what the PS3 or Xbox 360 can do, force the two rivals' hands in that regard. But maintain the control scheme, keep the two piece remote style, just improve it further. Sony made that correct decision when choosing its controller for the PS3 (thank God, I'd hate to have to play God of War using a batarang.)

Whether all this talk and speculation (and no offence to IGN, but post proof or retract, douches!) is real or not, the fact we're all taking about it is proof positive that Nintendo will always be an important part of the industry. If anything, we look to them to revitalise our interests in an industry that can go stale quickly, which the 3DS has done with aplomb. I'm nervous. I'm concerned. I'm playing my 3DS anyway, so make me care, Ninty!

11.4.11

What's in a Name

I was sitting in a well loved and enjoyed institution the other day (more commonly known as 'Maccas'), when a young boy sprinted past with his Dad close behind calling out his name. I normally don't take much notice of parents attempting to chase down children clearly fitter than they are, but in this case I had no choice, considering the name used was 'Boston'.

Yup. Boston.

Who calls anyone a city that isn't from Hollywood? A Celtics fan? A drug addict? Is it short for something I don't know about? Bostlivonion, a well known Russian King? (to save you the time in googling, that's a fake king. He's actually Greek.)

This all got me thinking. What if people began naming their kids after video game characters. Famous actors or pieces of fruit be damned, this has to be the way of the future. I'm not just thinking of Mario either, that's too obvious. Say, for examples sake:

Marcus - This one's clear cut. A simple name that I've already met once or twice before, but unbeknownst to those who use it, also a reference to one Gears of War. Just be wary of anyone naming their kid 'Chainsaw' or 'Multikill'.

Link - Zelda would also work, in fact it's considered rather normal by today's standards (there's even a few well known novels that use that name.) But if someone came out with the name Link, that would be killer. Unless he started raiding houses and throwing chickens.

Lara - Okay, so this one is rather obvious again, unless it somehow becomes a boy's name, which would just be confusing with fewer boob joke opportunities.

Peach - A certain Geldof is half way there, but I doubt it was a reference to the Princess of the Mushroom Kingdom.

Ken - Barbie's toy boy (get it?) or Street Fighter brawler? Close call, unless he's born with a headband and red garments.

Duke - Although it might not get the same reaction if he doesn't grow up into a rude talking, sex loving, alien crushing hero, but hey, at least you can start talking about how cool the Nuke is again, what with the 'on again' rebirth of said character. More on that later.

Sonic - Nah. Too 80's.

Bowser - Nah. Too dinosaur centric.

Maybe, if the time ever did come to name a child, something like Alan (Wake) or Chris (of Resident Evil) would be less obvious more still an insiders joke. Truth is, we've become so enthralled with baby names being as unique as possible, it's more a publicity stunt than being thoughtful about the future of these kids. Perhaps we should revert back to traditional names.

Because, dare I say it, I'd hate to have to vote for President Wii any time soon.

3.4.11

The Social Network Society

So I've finally seen The Social Network. Was anyone else weirded out by the fake twin brothers? Even if they were real, and I'm not stating either way since at this very point in time I haven't bothered to double check the credits, it just weirded me out. That and the fake cold breaths. I guess that's a good sign that my only two gripes are visually and not anything else remotely connected to storytelling.

It did make me wonder though. Since Facebook and Twitter, all we ever seem to do is check, and double check, and refresh our lives every five seconds to see what everyone else is doing. Now I'm not the first person to pick up a phone and start ringing people in the dead of night, or the middle of the day, or any time at all for that matter. Why? Because I don't. I have no reasoning for it, I just don't. It's not something that I do. I'll never understand why myself either.

What I CAN do, however, is check in on facebook (sorry, Facebook ... it needs a cap F now, it seems) and see what the word on the street is. People doing social activities, posting videos, redirecting people to other people, and so on and so forth. It's socially normal to sit at a computer and type out what your life is about instead of talking it over or sending a postcard. Not that anyone does that anymore. You can just point people at a photo of where you're staying online, then blog about how nice it is, saving you a few handful of dollars on flimsy cardboard that takes two weeks or longer to get wherever it's going.

Oldschool. Bah humbug.

But back to my point. We're so in tune with technology, where does it end? Our society of misfit children growing out of their violent video games and sexy attire into a corporate and virtual reality driven universe, driven by the need to always be aware of what's happening within each millimicrosecond, and eating chocolate off the back of lizards.

That last part might not actually happen.

What's bugging me, though, isn't about where our future may or may not end up at. It's that we already think we're there, and those that don't believe in technology criticise it, just like those who didn't believe in nuclear power did, just like those who didn't believe in television did ... we're a never ending cycle of new ideas that grow and grow until they can't grow anymore, replaced with something else that does the same.

Maybe there's a modern day miracle waiting in the wings that will provide with an out clause, the ability to leave technology behind and rediscover what it means to live. For now, we're stuck here. Just here. Typing away madly trying to manufacture the next big thing in order to survive the rat race. Me? I just want to write to keep myself sane. Think I'm doing a good job?

Oh, and for the record, The Social Network was good. I await it's sequel, The Twitter Emporium, with much interest.

1.4.11

The Nintendo 3DS: What Next?

So I bought a 3DS. I didn't exactly wait in line for hours on end for one, though that would have been some what entertaining compared to walking in at 8am to an empty shopping centre, to be one of only two customers at the GAME store *ahem* game enough to be open that early compared to everyone else.

Ever since the big reveal just under a year ago, when Nintendo copyrighted the term 'You have to see it to believe it' ... that might be a lie ... I've wanted a 3DS. I've wanted a console to reignite my interest in Nintendo products, having played out my fill of Pokemon and Wii games with the word Wii in them. 

And now that I have one to call my own, having spent the last two days (between living my substandard normal 2D life, of course) playing out a majority of the launch titles and the inbuilt augmented reality programs, I've come to the conclusion that a) Yes, when the 3D works, it works damn well, and b) I'M SHOOTING MY DOG IN THE FACE!*

So to the important question of the blog.

WHAT NEXT?

The console is now out in all the major markets, soaking up every potential public display stand and revelling in hype machine that's constantly followed it from day dot. The launch list, while mainly bleh quality, has its minor gems and solid franchise additions. There's no doubt in my mind that this console will sell. 

If, in the off chance it doesn't, Nintendo made the bold move of selling it's most recent Pokemon game on the DS just a few weeks before the 3DS launch. To cover its ass? Not even close. More likely, they did so to ensure the DS gets the farewell it deserves, while ensuring (and those of you who've tried DS games in the 3DS will understand this) that gamers who want the big upgrade will see the stark differences between the old and the new. I'm not just talking about 3D either.

So where to from here? The hype machine will no doubt build towards the next E3 (Electronic Entertainment Expo), where Nintendo will show off its future releases. Just before that, however, we should receive Kid Icarus, Zelda: Ocarina of Time and Starfox, among a handful of 3rd party releases.

Okay, so I'm going to open up a can of worms for this next part. I've been thinking about where Nintendo could, and should go with this. One of my dreams will soon become a reality, thanks to Nintendo's previous confirmation of a Mario platform game similar to Super Mario 64 and Mario Galaxy. But there's a huge number of other options out there. Here's just a top 10 possible ideas list (in no particular order) just as a taster:

10) DONKEY KONG COUNTRY RETURNS ... RETURNS!

This one's an obvious one in my eyes. DKC returned big time last year, cementing Retro Studios as a key Nintendo partner (if they hadn't already done so with the Metroid Prime series). Sure, a Metroid shooter on the console would be interesting, but I'd much prefer Donkey Kong and co. Why? Check out Rabbids 3D and you'll see the potential, where Ubisoft used the 3D effect to create a sense of space between foreground and background. Imagine that in, say, the levels in DKCR where you barrel blast to platform in the background ... see what I mean? The opportunity there is clear as day, and with the added power of the 3DS, making it a reality is a no-brainer.

9) MARIO GOLF 3DS

It's a forgotten sports franchise from the N64/GBC days, replaced with mini games in Wii Sports, but of all the Mario licensed sports games that could work in a 3D space, golf seems the logical choice. Using the upper screen's depth perception to better translate how far you are from the cup, or how high you are on the green, could add a new level of strategy to a sport that hasn't seen much in the way of evolution on consoles outside of the Tiger Woods brand.

8) THE VIRTUAL BOY

It died a horrible, horrible death, but the Virtual Boy could very well live on here. Okay, maybe not in different shades of red, but to be fair to the long forgotten portable, it had some reasonable ideas going for it. Tetris 3D or the updated edition of the original Mario Bros. arcade game, where platforms lay close or away from the screen, would find a solid home here. And even if Nintendo do decide to re-release the originals as they were, crimson and all, I wouldn't complain. Barely anyone would have played the old games way back when (me included), so where better to say 'Hey, look what you missed out on!'

7) ONLINE AUGMENTED DOWNLOADED

Let me explain. Augmented Reality is another key element to the 3DS, which is bundled with a number of games and cards that take advantage of the camera system and turns everything around you into a virtual play field. Honestly, it has my interest a lot more than the 3D itself, and if Nintendo really want to push it, they have to ensure there's plenty of products out there that use it. That starts online. The ability to download and print off more cards would be a major draw, allowing anyone, anywhere to get their hands on a number of new mini games. Pre-printed cards packed together with new 3DS releases like Starfox would be another good move.

The other possibility is to open it out to other developers. Imagine, say, Capcom releasing a series of cards that allow you to control Mega Man around your living room furniture, or maybe Ryu vs Ken atop your TV system. It doesn't all have to be shooters, per se. 

6) FORMER AND FORGOTTEN FRANCHISES

The Wii, up until this blog post, hasn't seen a number of Nintendo franchises unleashed on its motion control domain. That may change before a new home console is released, but we're already seeing a number of old names making the shift to the handheld instead. Kid Icarus is the obvious returning hero, with Starfox and Pilotwings the other two old hats that have missed one or more previous console generations. But there's a number of others waiting in the wings, the most important of which is F-Zero, which last made an appearance on the Gamecube and GBA to much acclaim. You'd expect a name like that to return sooner rather than later, and racing games should receive and added benefit of fun with 3D in its back pocket of tricks.

Let's not forget some of the other Nintendo names, such as Ice Climbers, Excitebike, Pikmin, Fire Emblem, Golden Sun and Custom Robo. All have made fleeting appearances over the years, and all would be at home in 3D for certain. Unfortunately, it's more likely that Nintendo will continue it's 'for everyone' attitude by unleashing more Wii Sports style titles, possibly new Brain Training games. Rhythm Heaven, however, would be one recent franchise that would be a shoe in.

Of course, there's always the chance of something new. FaceRaiders is a good example of Nintendo's willingness to birth new games without the need of a well known franchise character headlining...

Half way there. Still with me?

5) METROID DREAD

I mentioned this well known name earlier, but as Metroid games go, the most sought after title in the franchise is one that has never been released. Dread's been on Nintendo's draft table for a long, long time, and with the Prime trilogy wrapped along with the most recent Metroid: Other M keeping the fire alight, now's a better time than any to get Samus back where she belongs, in a 2D side scrolling adventure of epic proportions. Whether Team Ninja or Retro Studios are involved is open to possibility, but if it were ever to happen, this would surely be an in-house Nintendo product.

4) ANIMAL CROSSING

Besides Pokemon, there's only one other Nintendo franchise that gets fans pumped about trading and collecting numerous items of varying worth. With StreetPass as another key 3DS element, you'd almost put the house on Animal Crossing making the move to the new handheld. It's more a question of when then if.

3) POKEMON

The same can be said of Nintendo's biggest seller, it's prime console mover (outside of the various Brain Training and party games that have flooded the market in recent years). Outside of Mario, a main title in the Pokemon series could sell a console on its own merit, which is why so many raised eyebrows at the thought of a new Pokemon game (that's arguably the best ever in the series so far) reaching the market so close to a new console launch. Which leads me to believe that, if they continue the tradition of adding a third (or fourth) title within a current series (i.e. Yellow to Red and Blue, or Emerald to Ruby and Sapphire), then it's possible the next Pokemon game will be a 3DS exclusive. 

It's also possible that Black and White will relaunch as a 3DS upgrade, or a brand new two pronged attack will hit the market in the next year. This one's got me intrigued more than most.

2) THE eSHOP

A lot was made of the Virtual Console, competing with Microsoft's Xbox Live and Sony's PSN network. What it should have been, a home to the classic Nintendo games of old, was only half way realised. Most of the big names made the trip across, but many more never made it. Over the last year, the well has dried out, but Nintendo has promised the same won't happen to the new eSHOP, the 3DS equivalent to the Virtual Console. Housing Game Boy games among others should, in theory, be easier to handle, being smaller in size. So keeping that in mind, releasing a number of games a week shouldn't be an issue, there's plenty to choose from after all.

Super Mario Land and Zelda: Link's Awakening have already been mentioned numerously, but here's hoping the 3rd party developers get in on the act as well. Either way, I hope to be playing Mario Land, F1 Race, Tetris and Dr. Mario (in your face!!) ... sorry, got a tinge of retro there. Look up the ad, trust me.

Last, but not least:

1) THE NEXT 3DS

Upgrades are a tradition in the gaming race. Days in, and everyone's already wondering when to expect it. Complaints about poor battery life, awkward d-pad placement and still low res screens despite the update have hampered the launch, although most don't seem too bothered by that just yet. The chances of, say, a 3DS Lite are probably likely in a year or two. For now, it's more likely we'll see the addition of new colours by years end. I love my black 3DS, but a red one wouldn't be a bad idea either.

So that's it, the possible possibles of the 3DS in the years to come. There's a lot more than that, of course, and much of it rests on the other big name game developers (and those who are yet to develop on a handheld platform), but I'll get to that another day. Thanks for reading, sorry it took so long to get here, but I hope you enjoyed it. Blog out.

* Translation: FaceRaiders is good too.